<!DOCTYPE html>
<html>
<head>
    <meta charset="utf-8">
    <link rel="stylesheet" type="text/css" href="detail.css" />    
    <script type="text/javascript" src="jquery.min.js"></script>
    <script type="text/javascript" src="jquery.lazyload.min.js"></script>   
    <title>Zee Artillery</title>
</head>
<script>
$(function() {
$("img").lazyload({threshold : 200
});
});
</script>
<div id="content">
    <div class="box">
        <h2>Zee Artillery</h2>
    </div>
    <div class="box metas">        <div>            <div class="t409" id="">                <div align="center" >
                </div>            </div>        </div>        <div class="gameData js-gamelist">
            <table class="gameInfo">                <tbody>
                        <tr>
                            <th scope="row">name</th>
                            <td>Zee Artillery</td>
                        </tr>
                        <tr>
                            <th scope="row">YEAR</th>
                            <td>1999
                            </td>
                        </tr>
                        <tr>
                            <th scope="row">PLATFORM</th>
                            <td>DOS
                            </td>
                        </tr>
                        <tr>
                            <th scope="row">RELEASED_IN</th>
                            <td>United States
                            </td>
                        </tr>
                        <tr>
                            <th scope="row">GENRE</th>
                            <td>Strategy
                            </td>
                        </tr>
                        <tr>
                            <th scope="row">DEVELOPER</th>
                            <td>PLBM Games
                            </td>
                        </tr>
                        <tr>
                            <th scope="row">DEVELOPER</th>
                            <td>PLBM Games
                            </td>
                        </tr></tbody>      </table></div>
  </div>
  <div class="box gameRateDL">
    <div class="gameRate">
      <div id="grRaB" class="gameRated">
        投票得分：0
      </div>
    </div>
    <div class="gameDL">
      <a href="https://www.myabandonware.com/game/zee-artillery-a6o"
        >Download
              </a>
        </div>
    </div>
        <div class="box">
            <h3>Description of Zee Artillery</h3>
            <div class="gameDescription dscr">
            <p>Zart is a variation on the 'pillbox' and 'bombard' games of yore.</p>

<p>Zart requires two players for regular play, or just one player for practice. There is no computer-controlled player during practice.</p>

<p>Zart features real time 'head-to-head' play. The controls are very simple yet will take even the most seasoned video game player a few minutes to get used to.</p>

<p>The left player controls the base through using the 'A' key, and the right player controls the base through using the 'L' key.</p>

<p>Each player only has ONE key. Here's how the keys work:</p>

<p>First you press your key and HOLD it down as you see the graph at the bottom 'loading up.' That bar graph represents your 'powder charge,' and affects the strength with which your projectile will be launched. When you have dialed in the amount of powder you want, release the key and the gun barrel will sweep slowly from 0¯ to 180¯, where 0¯ points in the direction of your opponent. This is your elevation. When your gun barrel reaches the desired elevation, quickly tap the key again, and this will fire the projectile. You may destroy your opponent's base in one of two ways, either with a direct hit, where your projectile contacts their base, or by a proximity blast, where you remote-detonate your shell as it passes over your opponent's head. When a shell is in flight, you may detonate it at any time by pressing your key. This allows you to either proximity blast your opponent, prematurely terminate the flight of your projectile (when you see it coming back down on your base or going completely wide) or to perhaps intercept the projectile fired by your opponent. Experiment!</p>

<p>PLBM official website: <a href="http://www.plbm.com/">http://www.plbm.com/</a>.</p>        </div>
            </div>    <div class="box">
            <h3>Captures and Snapshots</h3>
            <ul id="screentabs">
                    <div class="items screens" data-platform="4">
                        <img src="https://www.myabandonware.com/media/screenshots/z/zee-artillery-fiu/zee-artillery_1.png" alt="Zee Artillery" loading="lazy" />
                        </picture>
                        </a>
                    </div>
                    <div class="items screens" data-platform="4">
                        <img src="https://www.myabandonware.com/media/screenshots/z/zee-artillery-fiu/zee-artillery_2.png" alt="Zee Artillery" loading="lazy" />
                        </picture>
                        </a>
                    </div>
                    <div class="items screens" data-platform="4">
                        <img src="https://www.myabandonware.com/media/screenshots/z/zee-artillery-fiu/zee-artillery_3.png" alt="Zee Artillery" loading="lazy" />
                        </picture>
                        </a>
                    </div>"</ul>
        </div>
    </div>